﻿using UnityEngine;
using System.Collections;

public class CameraView : MonoBehaviour
{
	public GameObject mainRole;
	/// <summary>
	/// 主摄像机的轴位置。摄像机有可能在主轴附近抖动(震屏特效)
	/// </summary>
	public static GameObject mainCameraPos;
	void Awake()
	{
		mainCameraPos = new GameObject();
	}

	/// <summary>
	/// 最小视野
	/// </summary>
	public float minFov = 18;
	/// <summary>
	/// 最大视野
	/// </summary>
	public float maxFov = 86;
	/// <summary>
	/// 滚轮缩放倍率
	/// </summary>
	public float sensitivity = 10;

	void Start()
	{
	}

	void OnDestroy()
	{
	}
}